![]() (Face mask, social distancing, and food and beverage in the Chapel are not allowed, etc. Strict safety protocols will be observed. Notes: Limited number of attendees can be accommodated while maintaining two meters (six feet) of distance. INTERMENT: Monday, JTime: After the church mass service My Friend Pedro: Multiplayer Mod I have finally made a My Friend Pedro multiplayer mod which enables you to play it together. Otherwise, please observe seat distancing.) (If you live in the same household, you may seat on the same pews. VISITATION: Saturday, JTime: 4:30PM-8:00PMĬHURCH MASS SERVICE: Monday, JTime: 10:00AMĪnnunciation of the Blessed Virgin Mary Parish ** Please wear mask all throughout the service. ** By Invitation Only – A family member will be in touch with you for confirmation.** He is survived of his 8 siblings: Victor, Carping, Fely, Georgia, Odie, Tano, Ompong and N-Chong and 3 daughters: Aimee, Janet and Cielo 2 grandsons, Aaron and Joshua and in-laws, Ronald and Marvin. Tirso was lovingly married for 45 years to his late wife, Zenaida. Tirso truly lived life to the fullest through simple pleasures spending time praying, chatting, partying, eating, travelling with family and friends. He worked at Air Transportation Office in Manila, Philippines for over 40 years as Air Navigation Specialist. Tirso was born on Septemin Gumaca, Quezon, Philippines. ![]() We’ll see how it goes.Tirso Pedro Flavier Arena, 87, passed away on Thursday, Jat Toronto General Hospital. The game would be very tricky to port to mobile, but I wouldn’t rule out making some sort of mobile spin-off in the future. The main focus at first will be to get the game out on PC. This will be the first time I try to actually charge people to play any of my games, so it’ll definitely be a huge learning experience. The main thinking at the moment is to get the game on to Steam in one way or another. The main thing, though, is that everything just feels so much cooler in slow motion. Like, you want the bullets to be fast and feel responsive, but at the same time you want them to be slow enough for you to be able to react to them in slow-motion. There are things like bullet speed to take in to consideration, too. I’m still figuring out a lot of things as I go along. I’ve had a few technical struggles figuring out how to use Unity’s built in physics engine combined with trying to achieve smooth slow-motion movement. But if you do use them, and master them, it’ll provide a very satisfying feeling of bad-assery. These are quite skillful moves, however it’s totally possible to play the game without using them. ![]() Letting go of the Right Mouse Button quickly returns you to the standard way of aiming. Now you’re free to aim with your primary weapon while keeping the secondary weapon locked on. The dual aim works as such that you aim where you want your secondary weapon to go, you then hold down the Right Mouse Button to lock it. If you angle yourself with your feet against a wall, or even the roof, you can ‘wall-jump’ off of that wall by pressing Space again. When time is slowed down you can control your rotation in mid air with A or D. At any point you can slow down time by pressing shift. The more unique bits are the slow-motion/action-mode and the dual aiming. You can wall jump off of a wall by touching the wall and pressing Space. You move left and right with A and D, jump with Space and crouch/roll with S (all customizable, of course). The basics of moving around are quite standard. ![]() Pedro has a very persuasive personality, but I can’t talk too much about that at the moment. Oh yeah, and it also features a banana named Pedro. Or you could jump in for cover and wait for your opportunity and take out the enemies one by one, a bit like those intense moments in any good action film. While entering a room with enemies on your left, right, top and bottom you could for example dive straight in, dodging bullets, while locking your right gun on to an enemy above you, while firing your left gun at an enemy behind you, quickly and intensely clearing the room. Even though the gameplay takes place on a 2D plane, there are plenty of room for approaching the different scenarios in your own style. My favorite bits of the game are the slow-motion abilities and the opportunities for “creative-action” within the linear levels. The ambition of the game is for it’s players to truly feel skillful, rather than feeling like you’re continuously triggering cool looking animations. ‘ My Friend Pedro: Blood Bullets Bananas‘ is an action packed 2D platformer with highly acrobatic elements which draws inspiration from games like Max Payne and movies like The Matrix. ![]()
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