Mecanim: 2D Blend Nodes for Blend Trees.Substance: Procedural textures are now supported at runtime on iOS and Android (ARM v7a only with NEON extension only).Complex view type dropdown button in the memory area. Memory usage of a player can also be viewed by connecting to the player from the editor. Profiler: Memory profiler makes it posible to view a snapshot of currently loaded game objects and assets, and shows the reason why an object is in memory.Webplayer: Application.ExternalEval and Application.ExternalCall will now properly escape Javascript strings with embedded escape sequences.Webplayer: Fixes a bug where using the WWW class in the web player would cause 50ms hiccups for each instance.Values stored in the Chain of Trust are still only accessible to assemblies signed with the specified public key. Web Player: Chain of Trust system now requires signed assemblies to be loaded with new Security.LoadAndVerifyAssembly method in order to be eligible to call Security.GetChainOfTrustValue.Compiled assemblies can once again reference the UnityEditor and UnityEngine namespaces. UnityEngine.dll and UnityEditor.dll are no longer signed/strong-named.Social API: Fixed problem loading leaderboard scores in Mac OS X 10.8 GameCenter.Shuriken: Fixed an issue where particle rotations were broken.Native Client: Fixed "Development Player" label showing on non-development players.GUI: When right-clicking on a window, context-menu events are once again being fired properly.GUI: Modal GUI windows are now always on top of all other Unity GUIs, regardless of GUI.depth value.crash when there's no active render target (regression in 4.1). Graphics: Fixed Graphics.activeColorBuffer, activeDepthBuffer etc.Fix ArgumentException: Invalid platform target" when trying to switch platform.Fix Crash in libmono.so due to GC_abort.DX11: Fixed GPU profiler not working (regression in 4.1).Android: Fixed an issue where "Stream from disc" audio was broken when used with the "Split Application Binary" option.Android: Fixed an issue where "Stream from disc" audio was really slow when used with the "Split Application Binary" option.Android: Added a workaround for android issue 41755 - ANR when using apple magic mouse.Android: Fixed performance regression with static batching.Android: Fixed touch and stylus input on devices having a single surface emitting both at the same time.Only one modal window can be open during a frame. Modal windows appear on top of all other Unity GUI elements and prevent interaction with all Unity GUI elements not within the modal window while open. UI: Windows can now be displayed modally using the GUI.ModalWindow call.Security.GetChainOfTrustValue can be used to retrieve this secret information, provided that the Security object is called from an assembly whose cryptographic signature is valid and matches the signature passed in when the secret is injected. Web Player: Secret information can now be injected into a running web player via Javascript, with access to that information controlled by cryptographic signatures.I am new to Unity so I don't know which one to focus on.What's new in Unity 4.1.2: March 26th, 2013 UnityEditor.BuildPlayerWindow+BuildMethodException: Error building Player because scripts have compile errors in the editor at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:187 at (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:94 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) Use Unity Multiplayer and NetworkIdentity instead.'Īnd when I tried building the project on iOS, I got this one more message: Use Unity Multiplayer and NetworkIdentity instead.' Assets/CaptainsMess/CaptainsMessDebugGUI.cs(21,51): error CS0619: ' is obsolete: The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.' Assets/CaptainsMess/CaptainsMessDebugGUI.cs(21,44): error CS0619: ' is obsolete: The legacy networking system has been removed in Unity 2018.2. After importing the project, I got 3 errors messages:Īssets/CaptainsMess/CaptainsMessDebugGUI.cs(21,44): error CS0619: UnityEngine.Network' is obsolete: The legacy networking system has been removed in Unity 2018.2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |